Wednesday, June 26, 2013

What Thieve's Guild Contact Had to Say

Finally got to use my copy of  "The Canting Crew".

The characters in my Airstreams & Aeronautical campaign have been  acquiring the "interest" of various parties. The rogue has a contact with the local Syndicate. Below is what his contact told him. 

It's no role-playing masterpiece. But even if player isn't into it,  I had great fun writing it. Since I doubt the player knows "cant" I put some translations in [square brackets].





Your syndicate contact mentions lots questions, from all over, are being asked about delta squadron. Esp regards that gangly eyebiter [wizard], and your arts and crafts robe [Shelya priest]. Even was two ding boys stagging [trailing] that one. I'm no talesman [narc]. But, I can tell and swears is alls worth ye knowing, your boys [the squadron] been talk of the fleet. Ins and outs the syndicate and other whip ways. Even been run up official channels [Fleet Guards]. 
I shant be outing me fellow footpads but the figger paying your dipper and ding boy [pick pocket and thug] was hired by well-known arranger who was probably hired by yet another middle man. Nothing to learn down that jolly road. The long Nob who set'm atcha was one right fat cull. And went to troubles snudging themselves [person behind it was powerful/wealthy took pains to hide involvement/trail back to them]. That kind of action ain't trotted out to filch pockets. 
I say find a cozy waste [ale house] to snudge in. Why toddle about when the hawk's out, eh? I know means to fill your bung full of cog [make money] More'nough for rum belch and doxies. Words out Rods and you cozy like bruvs. Me boys and I eared the nob be receiving right fine shipment of bene wine. You stag the "when" and we'll earn the prize. Cut you in a fair gaff [proly 200gp]. Tell soon, Mo's the job.

Friday, June 14, 2013

Tor is reading Appendix N

"In Advanced Readings in Dungeons & Dragons, Tor.com writers Tim Callahan and Mordicai Knode take a look at Gary Gygax's favorite authors and reread one per week, in an effort to explore the origins of Dungeons & Dragons..."



Starts off with my favorite Appendix N author Robert E. Howard. Interesting commentary. Nothing shockingly new for old grognards.  But, I'm happy just to see "press" about gaming and sci-fantasy.

Wednesday, June 12, 2013

Alea Tools Kickstarter

To finish out Trifecta of Kickstarters, I humbly present Alea Tools Color Boost Kickstarter. These colored, magnetic 1" and 2" inch are produced by Alea Tools. I have a bunch of there existing colors and related tools. The Kickstarter is for additional (or existing) colors. Primary meant to be used under minis to represent various conditions, etc. I've used them for that and much more.

In Hackmaster, one disk under mini, another of same color on initiative trac (which is continuous in Hackmaster), and for monsters a third on hitpoint trac.  Those tracs where on magnetic surface which the magnetic Alea disks work awesomely with.  BTW each disk comes with adhesive, magnetic circles to stick on bottom of mini to keep them stuck on Alea disks. I've also used them just by themselves as markers for monsters (when traveling light without minis).  To mark which characters are carrying torches, to indicate elevation.  On ammo, time, and other ad hoc tracks I draw on dry erase board as needed.  They, of course, work great on magnetic dry erase boards.

If you use minis and/or a game system with lots of conditions or other things to track, I heartly reccomend getting some Alea Tools. Either directly from Alea Tools' online store or via the ...

Tuesday, June 11, 2013

Dungeonstone Kickstarer

I contributed to Dungeonstone's kickstarter to get some caves to match recently the completed Dwarven Forge Kickstarter.


Dungeonstone (local Texas company)
Caves & Caverns Kickstarter





Monday, June 10, 2013

Cthulhu Wars Kickstarter

This past weekend at North Texas RPG Con I got to play a pre-production version of Cthulhu Wars with Sandy Petersen. It is a fun board game. Has all the GOO flavor one would expect. Each player controls a faction recruiting cultists, summoning monsters and Great Old Ones. What I really liked besides the huge number of really large and nicely sculpted minis was that each faction had distinct flavor, rules, strategy. Adding to the replay value was the clever map board. Two double sided sections which can be combined into four different arrangements. Neat!

I was dominating with Shub-Niggaroth, the Black Goat when had to call game for time. I liked it so much that I joined the Kickstarter.


Those are the minis for one faction.
FOUR factions are included in game with many more to come in expansions.

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